The Pirates Of Atlantis
Large, airborne manta-ray, alternate mount of the Sky Cavalry
|30||STR||20||15-||Lift: 1,600kg; HTH: 6d6 Damage|
|18||DEX||24||13-||OCV: 6/DCV: 6|
|5||INT||-5||10-||PER Roll: 11-|
|15||PRE||5||13-||PRE Attack: 3d6|
|10||PD||4||Total: 10PD (2rPD)|
|10||ED||6||Total: 10ED (2rED)|
|4||SPD||12||Phases: 3, 6, 9, 12|
|8||Aquatic Adaption: Life Support: Breathe Water and Safe Environments: High Pressure, Low Temperature||0E|
|-12||Cannot Run: -6" Running||0E|
|30||‘WIngs’: 15" Flight, Useable as Swimming and Gliding (+ ½); Restrainable (-½)|
|2||Tough Skin: Damage Resistance 2PD / 2ED||0E|
|3||Manta Senses: +1 to all Senses PER Rolls (Included)||0E|
|8||Manta Senses: +4 to offset Penalties to Sight Group for low light conditions||0E|
|3||Battle Training: Riding Skill||13-|
|25||Stealth Training: Invisible to Hearing Sense Group with Fringe, Reduced Endurance (½ End; + ¼)||1E|
|3||Hard to Spot: Concealment skill||10-|
|9||Natural Camouflage: + 7 to Concealment Skill; Only when viewed from below (-½)||0E|
|6||Heavy: 3" Knockback Resistance||0E|
|15||Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing)|
|5||Physical Limitation: Large (4m Wide, 2m Long, Mass: 800kg; -2 DCV, +2 to PER Rolls to perceive) (Infrequently, Slightly Impairing)|
|15||Psychological Limitation: Loyal To Its Rider; Must Obey Him (Common, Strong)|
|10||Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing)|
|5||Physical Limitation: Cannot Leap or Run (Infrequently, Slightly Impairing)|
Atlantean Sky-Manta have been bred by the Atlanteans for military purposes from common ocean-going Manta Rays. Over periods of thousands of years they were fed a diet which involved orichalcum infusions, which eventually mutated them, allowing them to be shaped into air-breathers by Chaos magic. In times of peace, sky-manta-mounted soldiers are used as secure couriers, ferrying top secret government messages and extremely valuable cargoes all around the Great Island and beyond. Unlike war-dragons, sky-manta are never pressed into service as guard animals, as their shape and lack of offensive capabilities makes them unsuited to the role.
Unlike the war-dragon where the rider can attach a saddle and straddle the beasts neck, the rider of a sky-manta must kneel on its back, perched precariously between its pectoral fins (wings). This can be uncomfortable for long durations, so manta riders tend to practice by kneeling on the stone floor instead of using chairs. As a side effect, this ‘training’ enables the rider to ignore discomfort for extended periods of time (bought as Resistance talent).
Personality/Motivation: Normal animal motivations for the most part, though the bond between sky-manta and rider is strong. The rider is paired with a sky-manta when the beast is young, and the two train together for years. Thanks to this conditioning, the manta finds it difficult to disobey any order its rider gives it, even a suicidal one. Riders often become so attached to and affectionate about their mount that they’ve been known to weep openly when it dies.
Powers/Tactics: Sky-manta mainly serve as stealth reconnaissance mounts, able to fly and glide near-silently over a battlefield. They also make excellent archery platforms when gliding, though whilst actively flying the beating of their bodies (as their wings are all part of the same flat mass) causes any attacks made by someone riding a sky-manta to be at -3 to the attackers OCV. Like the war-dragon, the sky-manta is trained to help its rider keep his seat (i.e., to use its Riding roll as a Complementary Skill to the cavalryman’s Riding roll when appropriate).
Appearance: This domesticated beast looks like a very large normal manta ray, though it is slightly smaller, and yet sturdier than its cousins, due in part to its mutagenic diet. Its colouration is unlike its ancestral species, however. It is predominantly a sandy brown on top, with a white underbelly, which assists with its stealth by almost appearing to be a small cloud, when viewed from below. As it ages, the Chaos magic running through its system manifests in ‘gem stones’ of almost dessicated Chaos energy that grow out of its skin. These stones can only be harvested after the sky-manta’s death and act as a small (golf ball) sized Saroi. If these are removed before the death of the sky-manta they will explode causing 10d6 normal damage to the sky-manta and blossoming out in a radius from there, losing the highest rolled dice first, at one dice per 2 meters from the blast point..