Tag: Magic

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  • Orikailos

    Wisest and most learned of the gods is Orikailos, who wields magic more awesome and powerful than that of any god or mortal. Some say it is he, and not Tikarion, who truly rules the heavens, for who can resist the spells of the All-Knowing God? Atlantean …

  • Rules of Atlantean Wizardry

    Though powerful, Atlantean magic is not without its weaknesses and limitations. These include: *Gesturing And Incanting* Almost all Atlantean spells (and certainly all powerful ones) require the Limitations Gestures and Incantations. Other common …

  • Basics of Atlantean Magic

    Atlantean magic involves the manipulation of the four classical elements — Air, Earth, Fire, and Water — plus some other elements and raw arcane power (though the latter are rare, and often viewed with suspicion). Spells are divided into the simple, …

  • Orichalcum in Game Terms

    In HERO System terms, raw orichalcum functions as an Endurance Reserve that can power spells, magical vehicles, and the like. Sairoi (spherical) orichalcum has relatively little END and no REC — once it's used up, it crumbles to inert powder. Talloi ( …

  • Orichalcum

    The key to the power of Atlantean magic is orichalcum, a mystical metal. Minuscule fragments of orichalcum infuse the rock and soil of the entire island of Atlantis, giving the realm and its people a foundation for their mystical might. More importantly, …

  • Restrictions on Atlantean Magic

    Though powerful, Atlantean magic is not without its weaknesses and limitations. These include: *Gesturing And Incanting* Almost all Atlantean spells (and certainly all powerful ones) require the Limitations Gestures and Incantations. Other common …

  • Endurance and Greater Powers

    Typically, Greater Powers spells cost a lot of END. During a sustained battle, it's more END than any wizard, no matter how powerful, can muster — if a wizard tried to pay all the END costs with his personal END, he'd quickly use up all his END and STUN …

  • Impromptu Spells

    Due to their profound understanding of mystic forces and their consummate skill, Atlantean wizards do have some ability to create and cast spells in battle or crisis situations without having previously researched and developed them. This is referred to …

  • Using Atlantean Spells

    Characters are allowed to make multiple-power attacks with two or more spells in the same Multipower if they have a sufficiently large reserve to do so. However, the spells from one Multipower cannot add to or modify the spells in another power, per the …

  • Greater Atlantean Magic

    The second category is the _Arkanoi Segalos_, or "Greater Powers". These are spells of much greater power than the _[[Lesser Atlantean Magic|Arkanoi Legoteros]]_ — often vastly greater power. A sufficiently accomplished wizard can devastate the world …

  • Lesser Atlantean Magic

    Atlantean wizards divide their magic into two types of spells. The first, and least powerful, are the _Arkano Legoteros_, or "Lesser Powers". These are a wide variety of spells of minor power — or at least "minor power" as Atlantean wizards define the …

  • Atlantean Magic in Game Terms

    To learn Atlantean magic, a character must first be an Atlantean — that is, he must take the Atlantean Package Deal from Chapter Two. Non-Atlanteans cannot learn Atlantean magic (or at least, not without the GM giving them a way to... which comes with " …

  • Atlantean Spells

    Atlantean magic involves the manipulation of the four classical elements — Air, Earth, Fire, and Water — plus some other elements and raw arcane power (though the latter are rare, and often viewed with suspicion). [[Spells of Air]] [[Spells of Earth …

  • Lemurian Items

    Lemurian enchanted items usually have a different appearance and “feel” from Atlantean ones. Many are “magiconstructs,” devices (often large ones) that seem to mingle the principles of magic and engineering. [[Arcanomantic Harness]] [[Astral-Spark …

  • Lemurian Magic

    The Lemurian magic practiced by Lemuran "true sorcerers" is basically the same as Atlantean magic. It involves manipulation of the same elements and uses many of the same spells. However, there are some important differences. First, Lemurian sorcery …

  • Elemental Substances

    Lemurian mechano-mysticism is responsible for the wonders Lemurian sorcerers have created over the millennia. Everything from magi-constructs, to war machines, to the personal weapons of its warriors have their power because of the four elemental …

  • Kaphtoran Magic

    The Kaphtorans practice the same style of magic as the Atlanteans, with a few important differences. First, the Kaphtorans access spells differently. Some they generally don't know at all, and they don't have a "Lesser Powers" VPP. Second, they learn …

  • Tellat Magic

    Tellat magic is similar to Atlantean, but with some important differences. First, the Tellats lack orichalcum or any other substance they can reliably draw on to provide END to fuel their spells. To compensate for this, they've developed a system of …

  • Dushaanian Magic

    The basic shapechanging power of Dushaanian serpentdancing is a part of the appropriate Package Deal. Beyond that, you should use Sorcery spells from _The Fantasy Hero Grimoire_, with an emphasis on spells of illusion and trickery rather then mental …

  • Hazarian Magic

    Hazarian spells tend to involve enhancing or augmenting the personal attributes of the subject, ranging from mundane things like strength and quickness to more abstract abilities like "luck". Outright combat magic, like that practiced by Atlantean, …

  • Parindan Magic

    In Parinda magic is known as _Abnusalaivari_, meaning "fruit of the Black Needles", since Parindan spellcasters' power derives from the three large, mystically powerful obelisks in their land. In game terms, Parindan magic is like Kaphtoran magic, …

  • Serpent-Man Sorcery

    The magic of the Serpent-Men is best represented in game terms they buy spells from _The Fantasy Hero Grimoire_ (and _Grimoire II_), with the categories of Elemental Magic, Sorcery, Thaumaturgy, and Wizardry being the most common. They may buy their …

  • Shamanism

    Some peoples of the Atlantean World, such as the Skraythans, Truscorans, Urguts, and Vasta, practice what amounts to shamanism. You can use the Shamanism spells from _The Fantasy Hero Grimoire II_ for them, perhaps seasoned with a bit of Witchcraft or …

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