Access

Sometimes characters have access to heavily secured areas or buildings as a result of secret entrances or passages they know of or built, keys they have stolen or forged, and so forth. For example, if a character suspects that one day he may need to gain secret access to the King’s bedchamber, he can bribe the castellan to make him an extra key, or persuade the builder to create a secret passage only the character knows about.

The Access Perk represents this sort of resource. Access costs from 1-5 points, depending upon how useful the secret passage or other form of access is likely to be. Generally, Access is completely foolproof and/or undetectable; in some cases, Concealment, Forgery, or other Skills may detect the Access. Characters can make their Access better hidden or less detectable at the cost of 1 point per -1 to any Skill Rolls made to detect the Access.

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Access

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