Age

This Disadvantage, which only characters subject to Normal Characteristic Maxima can buy, represents the effects on a character of being younger or older than normal. A character with Age is not at the peak of his physical capabilities due to the fact that he’s very young or getting on in years. Normally a character is considered to be in ideal condition, regardless of his actual calendar age — a physically fit character can be older than 40 or younger than 10 without taking this Disadvantage.

A character with Age has different Characteristic Maxima than normal, so it’s harder for him to buy up some Characteristics to high levels. A character who’s over 40 receives a 5-point Disadvantage. A character over 60 receives a 10-point Disadvantage. A character who’s age 10 or younger receives a 15-point Disadvantage (Social Limitation and other Disadvantages might also be appropriate for very young characters). These ages are given as guidelines; the actual age of the character is up to the player (for example, a player could take the 5-point Age Disadvantage for his character and say that the character is a remarkably spry 93- year-old.) Furthermore, the ages given are more or less based on modern-day demographics, the life expectancy may be much lower (or higher) in some campaigns.

Characters with Age simply aren’t as healthy and fit as their peers (unless their peers also have Age, of course). In addition to lowered Characteristic Maxima, they might get sick more easily, have trouble with strenuous tasks, and so forth.

Normal Characteristic Maxima
Characters in campaigns that do not impose Normal Characteristic Maxima as a default can take Normal Characteristic Maxima as a Disadvantage for 20 Character Points. (The character can also take Age as a Disadvantage and get full points for it.) This requires them to abide by the restrictions of Normal Characteristic Maxima, including paying double for Characteristics above the Maximum Value. For example, every point of STR above 30 would cost 2 Character Points.

Powers
Even if a character has Age or Normal Characteristic Maxima, Powers or Talents that raise his Characteristics affect them normally — such abilities are not counted against the Characteristic Maxima or subject to the “double cost” rule mentioned above. Examples include Aid, Growth, Lightning Reflexes, and Characteristics bought as Powers. Thus, a character with Normal Characteristic Maxima and STR 30 who buys +40 STR through a Focus only pays 40 Active Points for that STR, not 80.

The table below relates to creatures that have normal human lifespans. Adjust the age brackets for those (such as Atlanteans) with significantly altered lengths of life. It also does not take into account Racial Package bonuses or penalties. Adjust the Characteristics by those amounts also.

Characteristic Normal Age 40 + Age 60 + Age 10 -
STR 30 25 20 15
DEX 30 30 30 20
CON 30 25 20 15
BOD 30 25 20 15
INT 30 35 40 15
EGO 30 35 40 20
PRE 30 35 40 20
COM 30 30 30 20
PD 12 10 8 5
ED 12 10 8 5
SPD 6 6 6 4
REC 15 13 11 8
END 75 65 55 40
STUN 75 65 55 40
Movement (Run) 10" 8" 6" 5"
Movement (Swim) 5" 4" 3" 2”
Movement (Leap) 5" 3" 2" 2”

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Age

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