Dushaan Package

Dushaan is a low-lying land bordered by the Serpent Hills, the U’tan River, and the great central jungle. For years it’s disputed control of the eastern part of the jungle with Ka’lesh, but circumstances, military force, and the Lemurian governors have all favored Ka’lesh. Dushaani peasants must content themselves with chopping wood illegally and poaching game. In other parts of the country, fertile soil and plentiful rainfall make farming rice and certain other crops successful. The infamous Dushaani golden leopard, a large predatory cat, makes herding difficult in some places, but provides good hunting for Lemurian nobles interested in such things.

Dushaan is known for its wizards, who practice a type of magic they call serpentdancing. It involves shapechanging and similar trickery, making it very different in style and tone from other forms of magic practiced in the Atlantean world. Many spellcasters, particularly Lemurian ones, would dearly love to learn the lore of serpent-dancing, but by nature serpent-dancers are secretive, difficult to find, and even more difficult to coerce.

Governor Tregad, scion of House Enek, is an unhappy man. He dislikes being sent away from Lemuria and considers it a punishment (though for what he can’t find out). The heat and humidity are oppressive, the women are ugly, the food is bad, and no one can play a decent game of Lemurian chess. He rarely leaves the governor’s palace in Vra’dor, and even more rarely the city. He’d welcome just about any sort of a distraction, even a troublesome one.

Everyman Skill Addition Rating
AK: Dushaan 8 -
L: Dushaani (No Literacy) Rank 4
L: Lemurian (No Literacy) Rank 3
PS: (Farmer, Fisherman – Pick one) 11 -

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Dushaan Package

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