Inspire

The character’s voice inspires courage and confidence in his allies and those he protects, giving them the ability to withstand fear. He must spend a Full Phase to use this Talent, and when doing so must focus on it so thoroughly that his DCV is halved.

In game terms, when the character uses this power, he adds 1d6 points to the PRE of all persons friendly to him, or whom he chooses to inspire, for a brief period. Treat this as equivalent to an Aid; the gained points fade accordingly. The effect only works on allies who can hear the character speak, sing, or otherwise communicate verbally.

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Inspire

The Pirates Of Atlantis JayJay JayJay