Khendai Archer

The Hill-Men of Khendai are said to be matchless archers. Not only are they lethally accurate with a bow, but they know a special magic spell that transforms their arrows into bolts of even deadlier fire! This is tiring (it costs 7 END), so they can’t do it repeatedly or frequently during a battle, but even a few volleys of fire-arrows is enough to drive away most foes.

Cost Ability
5 + 5 STR
30 + 10 DEX
10 + 5 CON
10 + 5 BODY
3 + 3 PRE
12 + 4 with Bows (includes Fire-Arrows power, below)
12 + 6 versus Range Modifier with Bows (includes Fire-Arrows power, below)
3 Stealth
2 Survival (Temperate/Subtropical)
1 TF: Equines
4 WF: Common Melee Weapons, WF: Common Missile Weapons
27 Fire-Arrows: RKA 3d6, Armour Piercing (+ 1/2) (67 Active Points); OIF (any bow and arrows of opportunity, each use of the power consumes one fired arrow; – 1/2), Concentration (1/2 DCV throughout loading and firing process; – 1/2), Gestures (two hand needed to fire bow; – 1/2)
Value Disadvantage
- 20 Social Limitation: Subject To Orders (Very Frequently, Major)

Total Cost Of Package: 99

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Khendai Archer

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