Lesser Atlantean Magic

Atlantean wizards divide their magic into two types of spells. The first, and least powerful, are the Arkano Legoteros, or “Lesser Powers”. These are a wide variety of spells of minor power — or at least “minor power” as Atlantean wizards define the term. Many of the Lesser Powers are mighty by the standards of ordinary folk, and non-Atlantean spellcasters are quite envious of Atlanteans’ abilities to so effortlessly command magics they (the outsiders) consider powerful.

In game terms, the Lesser Powers are represented this way:
Variable Power Pool (Atlantean Lesser Powers Pool), 30 base + 15 control cost, No Skill Roll Required (+ 1).
While this would ordinarily cost 60 Character Points, Atlantean wizards get this Power Pool “for free” when they buy the Atlantean Wizard Perk.

Although the Lesser Powers VPP is typically used for fairly trivial magics, there are no restrictions on what a wizard can do with it aside from:
a) the rules governing Atlantean wizardry
b) a requirement to have a Greater Powers Multipower for any category of spell the character wants to cast with his Lesser Powers VPP (for example, a character without a Light Multipower can’t use his VPP to create a Light-based spell)
c) standard HERO System rules (e.g., he cannot use a Lesser Power spell to augment a Greater Powers spell bought in a Multipower). He could, for example, use it to blast an enemy with an RKA 2d6 lightning bolt.

Atlantean wizards typically pay the END cost of the Lesser Powers out of their personal END, since it’s relatively slight (even when used for fairly powerful effects, like a lightning bolt). However, they can choose to use Orichalcum END to pay for them instead.

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Lesser Atlantean Magic

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