Noble

Most kingdoms and other governments have persons of higher social station than average – nobles, in other words. They may gain their titles through birth, merit, or other methods, but the end result is the same: a person with, at least in theory, greater social prestige, influence, and wealth. A noble who has the ear and favour of the king (or other powerful officials) may himself become a “power behind the throne,” or receive other special appointments and rewards (such as ambassadorships, knighthoods, or trade monopolies).

Cost Ability
3 +3 PRE
3 Conversation
3 Courtier
3 Fringe Benefit: Lordship
5 Money
6 6 points’ worth of Skills or Perks from the following list: Acting, Bribery, Bureaucratics, Concealment, Gambling, Oratory, Persuasion, Riding, Seduction, Stealth, Survival, Tracking, Trading, Weapon Familiarity, any Background Skill, Well-Connected, Contact

Total Cost Of Package: 23

Options

Cost Option
+ 5 Rich Demesne: Increase Money to 10 points’ worth
+ 10 Vast, Rich Demesne: Increase Money to 15 points’ worth
- 5 Genteel Poverty: Remove Money
- 10 Psychological Limitation: Oath Of Feudal Loyalty (Common, Moderate)

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Noble

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