Simbria Package

Located between the Ractoris and the sea in the midsection of Sangobar, Simbria is a pleasantly temperate land of lightly wooded fields and low hills. Its long growing season and copious natural resources have made it a wealthy land and a mainstay of the Dominion.

Unlike the realms to its north, Simbria did not join the Dominion as part of the Bloodless Conquest. After absorbing the three Hazarian kingdoms, Atlantis began to look south. In 13080 BC it sent an envoy to the king’s court at Eradon with the thinly-veiled message that Simbria should join the Dominion, or it would be made to join. The proud Simbrians decided to fight, and their army met the Atlanteans at the Fields of Korav. The overconfident Atlanteans were lured into a trap and several dozen of them killed by Simbrian spears and magic. Enraged, Azaes and Mestor unleashed the full extent of their powers and obliterated most of the Simbrian army. Awed and humbled, Simbria immediately surrendered and joined the Dominion. To commemorate the sacrifice made by the brave Atlantean warriors who were slain, Mestor used his magic to gather up their arms and armor and form them into a large metal obelisk. The Koravian Obelisk stands there to this day, untarnished.

Today Simbria is a much more peaceful land and valued member of the Dominion. The current Prince, Cyriac, is the latest scion of a family that took the throne nearly four centuries ago and has held it ever since due to the quality of their rule. While Prince Cyriac is not without his pride and arrogance, he’s an insightful man who’s well-versed in the arts of diplomacy and negotiation. He’s skilled at keeping the various factions in his kingdom happy… or at least not disgruntled.

Simbrian society is strongly divided along class lines. By ancient traditions members of various professions are segregated into the lower, middle, or upper class depending upon how valuable or distasteful society considers that profession. Someone born into a particular class doesn’t get to leave it, and must marry within it.

Most people accept this, but as time as gone on more have come to question it. In particular merchants and certain craftsmen, who tend to rank at the low end of the “middle class” but who sometimes become immensely wealthy, have agitated in recent years to be elevated in society. Whether anything will come of this unrest remains to be seen; neither Prince Cyriac nor King Gadrius seem particularly sympathetic to their pleas.

Everyman Skill Addition Rating
AK: Simbria 8 -
L: Simbrian (No Literacy) Rank 4
L: Atlantean (No Literacy) Rank 3
PS: (Farmer, Fisherman, Shepherd – Pick one) 11 -

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Simbria Package

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