Skraytha Package

The Skraythans are, if anything, even more intractable than the Sakasians, though they have at least had a prince appointed to “rule” them, the great chieftain Arnza. Since the natural barriers of the Markalena River and Sea of Allakh prevent the Skraythans from posing as much threat to the rest of the Dominion as the Sakasians, Atlantis simply doesn’t worry about them much — as long as they acknowledge the overlordship of Diaprepes and don’t cause serious trouble, they can live their lives the way they want to.

The Skraythans have been embroiled in a long and bitter conflict with the eastern Truscora for as long as anyone alive can remember. The Skraythan religion centers on the deer-god Avinus, and they only capture or kill the great northern deer (see below) with his permission following the performance of special rituals. The Truscora, on the other hand, hunt the deer whenever they please, which the Skraytha find blasphemous and offensive. As a result the two peoples are constantly fighting.

The Skraytha do not use horses; instead, they know secret ways to tame captured northern deer, which are as large as horses and make good riding animals for them. When preparing for battle the Skraythan sharpen their deers’ horns and decorate them with twists of gold and silver wire.

Everyman Skill Addition Rating
AK: Skryatha 8 -
L: Skraythan (No Literacy) Rank 4
L: Atlantean (No Literacy) Rank 3
PS: (Shepherd) 11 -

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Skraytha Package

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