The Pirates Of Atlantis
Talents are unusual abilities some characters possess. They include weird or unique attributes, bizarre skills, and a variety of effects that aren’t common among normal folk, but are sometimes possessed by heroes and their enemies.
Think of Talents as a halfway step between Skills and Powers. Some of them, like Combat Sense, resemble Skills. Others, like Universal Translator or certain forms of Danger Sense, are more like Powers. They are, in effect, a collection of “super-Skills.” They often represent abilities like Eidetic Memory which, while extremely uncommon in the real world, do exist.
Talents do not cost END to use, unless the description of a specific Talent notes otherwise.
Therefore, the GM may rule that characters cannot learn some or all Talents after the campaign begins. However, because some Talents are “Skill-like,” conceivably a character could train himself in them. Characters probably could, for example, learn to react more swiftly (Lightning Reflexes) or read quickly (Speed Reading). Therefore the GM may allow characters to learn some Talents after character creation.
As an optional rule, a character could have a “latent” Talent for the cost of 1 Character Point. A latent Talent gives the character no benefit, but allows him to buy the Talent later. The GM might also decide that a character must undertake some special quest or perform a special mission to gain a Talent aft er the campaign has begun. For example, a martial artist might have to travel to a lonely monastery and study there before he could buy Combat Sense.
The below Table lists the available Talents:
|Absolute Range Sense||3||Can gauge distances accurately|
|Absolute Time Sense||3||Can gauge the passage of time accurately|
|Ambidexterity||3 / 6 / 9||Doesn’t suffer Off Hand penalties|
|Animal Friendship||20||Can tame or bond with animals easily|
|Beast Speech||15||Can ‘talk’ to all ‘natural’ animals|
|Berserk Fury||16||Can work self into bloodthirsty rage|
|Bump of Direction||3||Has an innate sense of direction|
|Combat Archery||8||Can fire reliably into melee|
|Combat Focus||5||Do not suffer distraction penalties for non combat skills in combat|
|Combat Luck||6 +||Has a knack for avoiding injury|
|Combat Sense||15 / 1||Can fight in H2H while blinded|
|Combat Spellcasting||6 / 12||Bonuses to hit with a spell, or all spells|
|Crippling Blow||16||Cause serious damage to target, reducing its abilities|
|Danger Sense||15 +||A special “sixth Sense” for danger|
|Deadly Blow||4 / 7 / 10||Bonus Killing damage with specific type of attacks|
|Divine Favour||10||The gods look out for you|
|Double Jointed||4||Very flexible joints|
|Eidetic Memory||5||A ‘photographic’ memory|
|Environmental Movement||1 – 4||Can move easier in certain environments or conditions|
|Fearless||14||Can ignore most forms of fear|
|Follow-Through Attack||40||Can cleave through multiple opponents with ease|
|Inspire||11||Voice is calming and reassuring to allies|
|Lightning Calculator||3||Mathematical Calculations are almost instantaneous|
|Lightning Reflexes||Varies||React more swiftly than normal|
|Lightsleep||3||Rarely surprised while asleep|
|Mounted Warrior||4||Remove/reduce mounted combat penalties|
|Perfect Pitch||3||Can identify musical pitch exactly|
|Rapid Archery||6||Can fire 3 shots with the speed of 1|
|Resistance||1 +||Can resist Torture better than most people|
|Simulate Death||3 / 1||Can feign death believably|
|Speed Reading||4||Can read much faster than normal|
|Trackless Stride||2 / 4||Can move along the ground slowly, without leaving tracks|
|Universal Translator||20 / 1||Can communicate in almost any language|
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