Wild Talent

Not all wizards gain their spells through study and learning. Sometimes certain people – “wild talents” – have an innate gift for magic. In short, they can cast spells without any formal training. Their power may be crude and unfocused at first, but as they get better with practice, they often develop additional powers.

Cost Ability
40 40 points’ worth of spells and magical abilities
13 Magic (EGO +5)
1 Literacy
6 6 points’ worth of Skills from the following list: Acting, Analyze Magic, Animal Handler, Bureaucratics, Concealment, Conversation, Cramming, Cryptography, Deduction, Demolitions, Embalming, Forgery, Gambling, Healing, Courtier, Inventor, Oratory, Persuasion, Sleight Of Hand, Stealth, Weapon Familiarity, any Background Skill

Total Cost Of Package: 60


Cost Option
+ 12 Warrior-Mage: Add + 3 STR, WF: Common Melee Weapons, WF: Common Missile Weapons, and +1 HTH
+ 12 Mage-Thief: Add Lockpicking, Trapbreaker, Stealth and Concealment

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Wild Talent

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